Your starship is damaged. The jump drive is unreliable. The loyalty of your companions is questionable.
An explosion killed the captain and half of the crew; but did it kill all of the saboteurs?
You just want to get home alive... except if you are a traitor, working toward a perceived greater good!
To gather food and fuel, you must complete missions. During a mission, you draw a card that determines how much health you will lose if you complete it. You can choose to abort the mission, your card remaining unrevealed.
When other players fail to complete their mission, you will wonder... Did they really draw a bad card? Are they traitors, purposefully holding back the team? Or, are they just selfish, unwilling to risk their lives?
You can also observe others during their mission; it's not free though, and even if you discover a traitor, others might not believe you...
The game includes images created by various generous artists; see the rulebook for details.
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Average Rating | 0 reviews |
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Publish Date | August 06, 2019 |
Edition | First |
Department | Games |
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