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Keep Moving logo
Keep Moving logo
The designer has designated this game as 'not for sale' at the present time.

Keep Moving

You like card games as well as dice games? Then this is the right game for you...

Requirements

<30
2
12+

Description

The ground is scorching hot under your feet and you can't stay in one place for long. The survival strategy is "keep moving". The player who is left last, having managed to play his hand cards that affect his dice rolls ahead the longest, wins the game.

Gameplay

After setup, 14 ground cards are laid out in a row and the two meeples are placed. There are glowing lava, where the players lose life, grassland, where the players can refuel life and dry soil, where neither happens.

The player in turn draws 1 movement card from his pile (start hand are 2 cards), unless he already has 5 cards in his hand (in which case he draws none).

Then the player plays 1 card from the hand.

  • For movement cards, the player rolls the appropriate dice and then moves the meeple or moves the meeple directly at some movement cards. In doing so, the player may choose the direction, but the meeple may not be moved over a ground card on the edge (in such a case, the other direction must be chosen).
  • In case of a function card, the player executes the function. If the player has played a "blue" function card, he may play another card afterwards (this is repeated when a "blue" card is played again).
  • If the meeple enters a ground card on which the other meeple is standing, this meeple is pushed 1 ground card further in the same direction and the landing ground card is activated for the pushed meeple. If the opponent's meeple is pushed over the last ground card, then it enters the ground card row again from the other side.
  • Whenever a meeple has left a ground card, it is flipped or replaced if it has the corresponding symbol.
  • Whenever a meeple has arravid a ground card with a function symbol, the player draws 1 function card to his hand.

How to win the game

As soon as one player has no more life cubes, the other player wins.

Components

Component Quantity Photo
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Vitals

Average Rating 0 reviews
Publish Date February 21, 2021
Edition First
Department Games
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Why buy this?

  • Very fast game entry
  • Thanks to the variable game board, no two games are alike
  • Suprising take-that actions guarantee a high replay appeal

Aronjo's Games

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Ratings and Reviews

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Posted {{review.properties.date_created|timeago}}
Own It Played It Fun Priced Well High Replay Value Well Written Rules Nice Artwork

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