There’s a cult at work in Rome, seeking to set off a chain of terrible events. Assassins have infiltrated the Vatican, backed by this shadowy force. Detectives seek to discover who these assassins are, while a crack team of select bishops try to reveal the people pulling the strings before it’s too late!
Everybody’s undercover, and nobody can be trusted - not even yourself!
At the start of the game, each player is given a secret role. With two of each role in the deck, it'll take more than process of elimination to discover who is who.
Players add a new tile to the board, and hide or uncover adjacent tiles on the board before taking one for scoring. Each tile is worth a different amount of points to each role - bluffing with a tile for a different role can go a long way to hiding your identity.
Players can risk their own identity to accuse one another of their role, risking a penalty if they're wrong. If the evidence is stacked against you, you may even be falsely convicted! Skimpy evidence, however, may get you off the hook.
If all but one player remains hidden, the game proceeds to Last Priest Standing - a sudden-death delivery of points that can make or break your final score.