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Each Player begins the game with 10 Yellow Chips and 1 Red Chip (This is the Yard Steal Chip)
The Mint-Tin is open and placed in the center of the playing area, every Player needs a paper and something to write with. (Not included)
The game only last 10 sessions so bidding and counting is important.
All Players roll 1d6 and highest roller controls the first roll.
Controlling Player rolls all 5 Dice to create the Yard for that session.
The roller can bid or pass on the roll, the Player to the left will continue the bidding or passing until highest bid wins the Yard. If the highest bidder is the roller, the roller places the Yellow Chips they bid, into the Mint-Tin. If the highest bidder is another Player, the Player give their Yellow Chips to the Player that rolled the Yard.
If no bidder for the Yard, roller controls the Yard without charge. Yard Controller has the option to re-roll as many dice as they desire from the Yard, Trying to obtain the Highest numbers possible in one roll, then has the option to Pay one Yellow Chip per Die to re-role again, and can keep paying until out of Yellow Chips.
After completing roll, add the number on the Dice and record it in view of all players then flip over to keep from sight. This number is added at the end of the game for highest score total.
At any time during play, any Player may throw their Red Chip into the Mint-Tin and call for a STEAL of the Yard. Red Chips placed in the Mint-Tin stay, if multiple player try to STEAL the Yard, they will all lose their Red Chip and bid against each other to win the Steal, at the same time the Yard Controller has the option to bid against the Steal also…Highest bidder get the Yard and Keeps the score in the Yard, no re-rolls. If the Highest Bidder is the Yard Controller, they Pay the Yellow Chips to the Mint-Tin, if another Player wins the Steal, they pay the Yellow Chips to the Player they stole the Yard from. After a score has been recorded, all Players roll 1d6 and highest roller controls the next roll for the Yard.
This continues for 10 sessions; all Players keep count of the sessions. At the end of the game all Players put the remaining Yellow Chips into a pile and add their scores.
Second highest Player wins the Remaining Yellow Chip Pile
Highest Score wins the Mint-Tin Yellow Chips.
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Average Rating | 0 reviews |
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Publish Date | October 17, 2019 |
Edition | First |
Department | Games |
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