Missile Commander!
Michael J. Richardson Games
Requirements
Description
Annihilate your opponents into nuclear slag with thermo-nuclear tipped ICBM, Inter-Continental Ballistic Missiles. To win you have to have the most Cities and citizens still alive at the end of the Game by defending your Cities with your ABM, Anti-Ballistic Missile defence systems and other advanced weapon technology. The Game is split into two phases. Phase 1, is the Cold War and proliferation phase where players stockpile Thermo-Nuclear weapons and high technology defence systems until someone gets the “War Starts!” card which starts Phase 2, the Hot War! Players then launch ICBM missiles at each other until there is only one player left that still has Major City Cards not destroyed. The game can be player with 2 to 4 players in about 30 to 60 minutes.
Michael J. Richardson’s - Missile Commander!©
Copyright 2013 www.HackerMonks.com Ver 1.0
A tribute to the old Missile video game where you try to nuke your friends Cities while they try to nuke yours. They fire their huge supply of ICBM - Inter-Continental Ballistic Missiles, at your Cites while you fire yours at theirs while defending yours with your Anti - Ballistic Missile Systems, elite computer Hackers, Blackbird Spy Planes and Killer Satellites and just when they have nuked all your Cites into a glowing Armageddon wasteland and all seems lost, your Dooms Day system kicks in and retaliates taking them all with you in one last blinding flash of Thermo-Nuclear annihilation and destruction. Fun for all the family. So get yours now and show them who rules in Cold war or Hot.
Components
Component
|
Quantity
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Photo
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Document
|
5
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Poker Deck
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1 deck of 54 cards
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Poker Deck
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1 deck of 54 cards
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D4, Black
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1
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Rocket, White
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1
| |
Vitals