Across this land, the people of the world bow before their kings in the name of power and glory. What they do not understand is that power and glory need not rest in the same hands!
Let the kings have their glory, if that's what they call it. Let their names be written down and passed from father to son for years to come. We care not for what passes for glory in their eyes.
We are happy to stand above the stage in quiet darkness, pulling the strings and shaping the world as we see fit. We are the rulers of kings, and this is our land and in the end, we'll see where the true glory lies.
This is a land in conflict. Eight Kings and Queens battle for land and power. Who will win it all? Who cares? It makes little difference to you. If a Monarch starts to slip, just move your loyalty somewhere else.
You represent a noble family trying to earn glory. To do this, you must improve your standing with the various Monarchs in order to earn power, then conspire to change the world sometimes at the cost of the very Monarchs that gave the power in the first place.
As your power grows, you may begin to earn glory and that is what you really care about.
These are the Kings and Queens. Only eight will rule at a time, but you need to understand their personalities and quirks before deciding to cozy up to one of them. Some are more prone to generosity or to aggression or to the improvement their lands. Each has a unique action that can greatly affect not only their standing, but that off of all other Monarchs and players.
You'll also want to take into account their strategic situation. How much land do they rule over? Where is their army located? How likely are they to act?
Then, and only then, should you attempt to influence them. Choose wisely and you may benefit greatly. Choose rashly and you may end up wasting your time... or worse.
As a game designer, this was the first BIG game that I tried to designed over a decade ago. At it's core it has always had something special about it for me. But originally, it wasn't quite realized. So I put the game down for a long time.
But recently I started thinking about it again, and all of what made it special came flooding back. That, and an extra decade of game design experience has encouraged me to redesign the game. Some key mechanics have been completely re-imagined and I think, greatly improved. But the heart of the game is still the same.
So what is it that makes it so special to me?
The game builds a dynamic backdrop in which to play. There are 24 unique monarchs, 8 of which will start each game. They have their own personalities that genuinely affect the game. But more important than that. The monarchs are self driven. You can literally set up the game with no players, follow the simple AI rules, and the monarchs will expand their kingdoms, attack their foes, improve their land and even interact with the other monarchs. They may commit assassinations, get married, die and turn over their kingdom to an heir, get caught in a scandal etc.
But all of that is just the backdrop. Because the players are not the kings and queens. The players represent powerful noble families that must navigate this sea of political change. They may interact with any or all of the monarchs. Players influence the monarchs and may be rewarded by them in glory. But the glory of a weak king is fleeting. Perhaps a stingy but power queen is better.
I wanted to create a game that felt bigger than it was. A four player game that felt like a 12 person game. All these years later, I think I've done it better than ever.
Component | Quantity | Photo |
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Medium Circle Chit Set | 1 set of 128 medium circle chits | ![]() |
Domino Mat Set | 1 set of 12 domino mats | ![]() |
Domino Mat Set | 1 set of 4 domino mats | ![]() |
Large Booklet | 1 | ![]() |
Medium Stout Box (Full Box Printed) | 1 | ![]() |
Small Circle Chit Set | 1 set of 20 small circle chits | ![]() |
Medium Six-Fold Game Board | 1 | ![]() |
Bowling Pin, Large, Black | 1 | ![]() |
Bowling Pin, Large, Blue | 1 | ![]() |
Bowling Pin, Large, Clear | 1 | ![]() |
Average Rating | 9 reviews |
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Publish Date | July 23, 2011 |
Edition | 3.0 |
Department | Games |
Tags | Fantasy Politics Medieval Hardcore Gamer Worker Placement Diplomacy |
8/10; I could see this getting officially picked up and published by a larger company easily.
Im really impressed by Power and Glory. I've played a few times, and can see that it has a some interesting mechanics and complex strategic options. I've perceived of a drawback in a 4 player game as ...
I love Of Power and Glory. At the outset it looks like a game that would be difficult to play, but in reality it's not. It does take a while to set up, but no where near as long as something like Axis...
I have very mixed feelings about this game. On the one hand, it's a wonderful premise, the artwork is beautiful, the rules are clear, and there are some very original mechanics in place. On the other ...
I am rating the information I got from watching the video and reading the rules. I haven't played the game yet but it looks fantastic and the combination of components with the great design of the gam...
A euro-style game based on kingly conquest, but with the wrinkle that you don't play a particular king or kingdom. Instead you work behind the scenes trying to manipulate the various kings into comba...
Of Power & Glory is a balanced game with simple rules that allow advanced strategic and tactical play. There are many paths to victory and opportunities to sabotage your opponents! The game does not...
Great game. Lots of strategy and indirect (sneaky) interaction. Good looking game, well done graphics and very good rules with a lot of examples. Highly recommended.
Court intrigue abounds in Of Power and Glory, which is so easy to play and so hard to play well. The strategy in a nutshell: back the right king at the right time, and ride his coattails to victory! O...
I'm the game designer so of course I'm biased, but I really do love this game. My favorite aspect to the game is the simulation of war. The game takes place in Western Europe where 8 Kings are fight...