Across this land, the people of the world bow before their kings in the name of power and glory. What they do not understand is that power and glory need not rest in the same hands!
Let the kings have their glory, if that's what they call it. Let their names be written down and passed from father to son for years to come. We care not for what passes for glory in their eyes.
We are happy to stand above the stage in quiet darkness, pulling the strings and shaping the world as we see fit. We are the rulers of kings, and this is our land and in the end, we'll see where the true glory lies.
In Of Power & Glory: The Card game, each player represents a Noble family in a land consumed by war. The war is being fought among eight kings in the realm. Players will need to aid the kings in order to gain power and then use this power to help themselves… perhaps at the cost of the very kings that gave them power in the first place.
Of Power & Glory: The Card Game is a Machiavellian strategy game that rewards foresight, deceptive sleight of hand, and investing your influence strategically to better your position among the other noble families.
Earn the most Glory to win the game.
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A word from the designer about the game:
Of Power & Glory: The Card Game is based on the original board game currently being redesigned to be bigger and better than before! You can get a sneak peak of it here:
Of Power & Glory [www.thegamecrafter.com]
The original game has very strong "Take That" elements in it which made it a great candidate for the Gamehole Board Game Challenge... if it weren't already published and over the price restriction. So I thought a card game version of the game might be able to capture that feel in a smaller (and cheaper) game. Trust me, it was no small task to take a board game with 9 boards and 144 parts and condense it into a deck of cards. The end result? Well, it is, of course a very different game, but it does seem to capture the same feel thematically and to a certain extent mechanically.
It also lead to some creative use of both sides of the cards to squeeze every little bit out that I could. This works because you don't every have a "hand" of cards, so the backs don't need to hide anything. There's not a lot of hidden knowledge in the game, and the little there is, is hidden to all players. As a result, it's a card game that feels a lot more like a board game than a card game.