Note: This is a physical copy of the game, which includes access to the PDF version of the game and rules, as well as all physical components, except coloring materials. To purchase only the Print & Play version, visit this link: "Plan it & Conquer (Print and Play Version)". If you've already purchased the physical copy, you can access the PDF version of the game and rules on this page.
Plan it and Conquer is a colouring and an area of control game for 2 to 4 players.
Four of the most technologically advanced planets in an unknown solar system are in a battle to conquer other planets for their resources.
You are one of the top tactical commanders task to map out the routes and deploying troops to capture other planets and to defend your conquered planet.
Plan It and Conquer is a fun and strategic coloring game for 2 to 4 players! Roll the dice, move your meeple, and color in the hexagon grid to claim your path. Capture relays for awesome bonuses, defend your planet, or go on the offensive and take over your opponents’ planets!
With just 25 turns, it’s a race to see who can conquer the most planets. Will you dominate the galaxy, or end up cornered in space? Let’s find out!
Each player receives the following:
At the start of the game, players will roll a D6. The player with the highest result will go first.
Colour your character based on your chosen colour. Each player places their meeple token at the starting hexagon grid.
Note: Printable PDF version of the board will be available after purchase to use for each game.
Carefully plan out and colour your path
Once the hexagon grid is coloured in, the other players cannot pass through except through a wormhole. Will you focus on capturing the planets right away or will you focus on creating a spacial advantage?
Buff Bonus
Landing on and colouring the relay stations can grant the player a random bonus that may help in their conquest.
The cube tokens are your soldiers to command
Deloy them to capture and defend the planet or use them to attack planets already conquered by other players. Each player starts with three cube tokens but can acquire reinforcements through the relay stations. More soldiers at your disposal will increase your chances to succeed in attacking or defending the planets.
Battle Phase
Any player can contest a previously captured planet as long as they have an available cube token in their disposal to attack. If a conquered planet does not have any cube tokens defending it, other players can capture as soon as they reach the planet. If at least one cube token is defending the planet, then the battle starts by rolling a dice for each cube token the player has. Highest total sum will win the battle and the losing team will have to retreat from the planet. Make sure to manage your troops properly.
Scoring
At the end of the 25th turn, the player with the most planets captured wins the game.
The tracker will only count the last player that captured the planet. In the example below, the red player has captured 4 planets, blue player captured 2 planets, orange player captured 2 planets and green player captured 2 planets. In this game red player wins the game.
Video Playthrough
Component | Quantity | Photo |
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Large Retail Box | 1 | ![]() |
Jumbo Coil Book | 1 book of 4 pages | ![]() |
Cube, 10mm, Blue | 4 | ![]() |
Cube, 10mm, Green | 4 | ![]() |
Cube, 10mm, Orange | 4 | ![]() |
Cube, 10mm, Red | 4 | ![]() |
D4, Black | 1 | ![]() |
D6, 16mm, Black | 1 | ![]() |
Meeple, Wood, Blue | 1 | ![]() |
Meeple, Wood, Green | 1 | ![]() |
Average Rating | 0 reviews |
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Publish Date | September 28, 2024 |
Edition | First |
Department | Games |
Tags | Board game Space coloring Area of control Area Control Dice and board 2 to 4 players |