2-Player Start [Recommended]:
Each player will start off by choosing two (2) or three (3) random HP cards and draw five (5) or seven (7) additional playing cards. Both players will face their HP cards up for each to see. The player with the lowest total HP goes first.
3-Player Start:
Players will start off by choosing two (2) or three (3) random HP cards and draw five (5) or seven (7) additional playing cards. Players will face their HP cards up for all to see. The player with the lowest total HP goes first and chooses the direction (clockwise/anticlockwise).
4-Player Start:
Players will start off by choosing two (2) or three (3) random HP cards. Due to the quantity of playing cards provided, it is recommended players draw five (5) playing cards. Players will face their HP cards up for all to see. The player with the lowest total HP goes first and chooses the direction (clockwise/anticlockwise).
HP Card (Backside) | Playing Card (Backside) |
*Some cards and/or rules may require you to use more than one (1) card at any given time.
Be the last player with at least one (1) HP unit standing!
HP Unit: Pulled randomly at the start of the game. HP units can be restored, revived, swapped, and stolen with items. | x14 | |
Attack: Deals damage to HP units. To attack, you must place an attack card on top of an HP unit. | x36 | |
Item Cards | ||
MAX HP: Fully restores one (1) standing HP unit. Does not work on fallen HP units. | x2 | |
HP Reviver: Fully restores one (1) fallen HP unit. Does not work on standing HP units. May not be used if a player’s HP units have all fallen. | x1 | |
Card Swap: Swap hands with any player regardless of card quantity. | x2 | |
Unit Swap: Swap one (1) standing or fallen HP unit with another player. Standing HP units retain their damage. | x2 | |
Trash Cards: Force a player to discard their cards and redraw. | x2 | |
Card Thief: Steal one (1) random card from any player. The victim draws a replacement card. | x1 | |
Unit Thief: Steal one (1) standing or fallen HP unit from any player. Standing HP units retain their damage. The victim does not draw a replacement HP card. | x1 | |
Vision: Force a player to show everyone their cards. | x2 | |
Absorb: Negate accumulated damage from one (1) HP unit and add all attack cards to your hand. | x1 | |
Shields: Unlike other cards, shields are not played on your turn, therefore shields do not use up your turn. Draw Guard, Counter, or Disarm whenever threatened with an attack. Be mindful when drawing Counter as your aggressor can also draw any shield even after you counter their attack. Shields also work against stacked attacks. | ||
Guard: Negates any current attack being dealt. | x3 | |
Counter: Redirects any current attack back to the aggressor. | x2 | |
Disarm: Avoid and keep any current attack being dealt. | x1 |
Game Designer & Art Director
Hector Palencia
power of phazer team
Writing & Editing
power of phazer team
Editing
Jairen Lam(Qwervy)
Llyona Fang(ReversalRain)
power of phazer team
Anthony Lara
Leslie De Lazaro
Jairen Lam(Qwervy)
Llyona Fang(ReversalRain)
Karen Palencia
Original Designer
Hailey Hoang
Art Supervisor
Hector Palencia
Anthony Lara
Leslie De Lazaro
Daniel De Lazaro
Mathew D. Mayo(DarkGeekRocker)
Miguel Aguiñiga
Ian Rios
Karen Palencia
Adannelly Muñoz
Zach Trujillo
Pedro Beltran
Daniel Vu
Isaiah Stanton
Leslie De Lazaro
Daniel De Lazaro
Mathew D. Mayo(DarkGeekRocker)
"Lee"
David Hermosillo
Miguel Aguiñiga
Ian Rios
Pedro Beltran
Daniel Vu
Kristy Do
A. Tyler Aguilar
Development by
power of phazer team
&
SUPER RX GAMES
We hope you enjoy playing Power Of Phazer | ||
Component | Quantity | Photo |
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Average Rating | 2 reviews |
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Publish Date | January 04, 2024 |
Edition | G-SPRX-0001-004 |
Department | Games |
Tags | {{tag.properties.name}} |
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