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Protectors of the Realm: 7 - Masters of Spells - Packs logo
Protectors of the Realm: 7 - Masters of Spells - Packs logo

Protectors of the Realm: 7 - Masters of Spells - Packs

Meldock returned to the citadel where he continued to train students the art of wizardry.

Requirements

30-60
1-4
18+

Description

Set 7: Masters of Spells

MonRa grew more powerful as the Academy of Magic took in more students. Meldock returned to the citadel after victoriously defeating Hipanos during the Siege at Tala Fee. There he continued to train young students the art of wizardry.

MonRa’s high council was made up of three powerful wizard elders. The first was Remorris, the master of enchantments. Remorris always remained neutral; he didn’t believe in fighting, only teaching the ways of magic to anyone who seemed worthy of his training. The second was Meldock, the master of spells and protector of the realm. Meldock took charge whenever a threat would arise. He fought side by side with many of the common people to bring balance to the kingdoms and keep them safe from harm. The third was Elaskolat, the master of creatures, tamer of beasts. Elaskolat was one with nature and often dabbled in elemental magic. Something he taught Meldock, himself.

Meanwhile, in Tahion, a new force of evil grew in power—someone that hoped to prove himself more powerful than Hipanos—his name was Vorto Blackworm. Vorto was an expert in poisons and master of the dark arts. He was banished from Hal Haffa by King Montey Poole. Even the evil King found Vorto’s methods to be a danger to the realm and his kingdom.

Vorto led a small army of Black-Eyed Beings into the Tathion Watch and destroyed the outpost, killing every living soul that was stationed there. Vorto then met with Celaena from the Island of the Damned and plotted to spread the Journeyman’s disease to Hal Haffa. When Lord Dalery got word of Vorto’s plot, he sent a convoy to intercept their ships. For the first time in history, Dalery joined together with King Monty Poole. Together they fought Vorto and Celaena’s fleet of diseased intruders, for the greater good of the realm.


Get more for your money! Each double pack contains 36 cards: 18 Common, 12 Uncommon, 2 Rares and 4 Emblem or Spawn cards. There is a chance to get either a Super Rare or Ultra Rare in every pack!

Components

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Vitals

Average Rating 0 reviews
Publish Date October 28, 2020
Edition First
Department Games
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More Info Protectors of the Realm: 7 - Masters of Spells - Packs web site

Why buy this?

  • Expandable, customizable card game
  • Fun game play, new story unfolds in every game!
  • Choose to fight for good or evil

MG - Captain Bligh

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Notes

  • This game does not come in a box.

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Own It Played It Fun Priced Well High Replay Value Well Written Rules Nice Artwork

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