showcase backdrop
Savas Battle Royale logo
Savas Battle Royale logo

Savas Battle Royale

A strategy-packed, history-infused card game of conquest, alliances, and epic battles!

Requirements

<30
2-4
12+

Description

Introduction Enter the world of Savaş Battle Royale, a strategic card game inspired by the historical struggles of empires who fought for the land that bridges Europe and Asia we now call Türkiye. Savaş is the Turkish name for war. Command the armies of the Greek, Roman, Mongol, or Ottoman empires, each detailed with authentic historical facts displayed on each territory card. Roll the dice, maneuver your forces, and outthink your opponents as you battle for supremacy on a 5x5 battlefield. Every turn is a step back in time, where cunning tactics decide who will rise and who will fall. Experience the thrill of conquest and discovery—are you ready to make history?

Game Overview

Players: 2–4

Ages: 12+

Game Duration: 20 - 30 minutes

Objective: Be the first to place the required number of territory cards on the board:

2–3 Players: 15 cards to win!

4 Players: 10 cards to win!

Components

48 Treasure Cards:

Air (Arrows): Aerial attacks

Sea (Helm): Warships

Land (Helmet): Infantry units

Leader (Crown): Legendary commanders

Disposable (Catapult): One-use siege weapons that defeat any unit, then are discarded

60 Territory Cards (15 per Empire): Greeks, Ottomans, Romans, Mongols

4 Pawns: One per player

1 Dice: Determines movement and war strategies

Game Board Setup

Shuffle all 48 treasure cards.

Place 24 face-up in a 5x5 grid, leaving the center space empty.

Set the remaining 24 treasure cards aside.

Player Setup

Select an empire (Greek, Ottoman, Roman, or Mongol) and take 15 territory cards.

4-player games: Each player only needs 10 in their territory card pile. The remaining cards won't be used.

Place all pawns in the center space.

The center space cannot be claimed or revisited after leaving.

Determine turn order: Each player rolls the dice once; the highest roller goes first, then play proceeds clockwise.

Gameplay Overview

Each turn follows this structure:

  • Roll the Dice: Determines movement and grants a war strategy bonus.

  • Move Your Pawn: Move up to the number rolled (orthogonal movement by default).

  • Use War Strategy (if applicable): Special actions based on the dice roll.

  • Claim Treasure Cards: If ending on a treasure space, add it into your Attack Pile.

  • Combat (if applicable): Battle if ending on an enemy territory card.

  • End Turn: Pass play to the next player.

War Strategies (Dice Bonuses)

When you roll you can also use the following bonuses:

  • Roll a "1" – Recon

Secretly view all adjacent treasure cards.

  • Roll a "2" – Stealth

Pass through and end movement on enemy territory without combat.

  • Roll a "3" – Battlefield Advantage

Move diagonally and attack diagonally this turn.

  • Roll a "4" – Fortification

Instead of moving, place a territory card on a space you control. Your turn ends immediately.

  • Roll a "5" – Raid

Instead of moving, steal the top treasure card from an opponent’s Attack Pile. Your turn ends immediately.

  • Roll a "6" – Blitz

Take an extra turn after this one.

Combat and Attacking

  • When Combat Occurs:

If you end your turn on an opponent’s territory (without Stealth), combat must occur.

Both players flip the top card of their Attack Piles.

  • Combat Resolution:

Air (Arrows) beats Land (Helmet)

Land (Helmet) beats Sea (Helm)

Sea (Helm) beats Air (Arrows)

Leaders (Crown) beat all standard units

Disposable (Catapult) defeats any unit but is discarded after use

  • Tiebreakers:

If both cards are the same type, the empire matching their unit type wins the tie.

If both or neither match their represented empire, than, reveal the next card in each pile until a winner emerges.

Running out of cards mid-battle results in an automatic loss.

  • Combat Outcomes:

If attacker wins defender removes their territory card.

Attacker claims the space with their own territory card.

Attacker gains the defender’s treasure cards that were used in battle (except Disposable cards, which are discarded).

If defender wins the territory remains unchanged.

Attacker moves back to their previous space.

Defender keeps all the treasure cards used in battle.

Movement and Blockades

You cannot pass through or land on a space occupied by another player’s pawn.

You cannot attack a space occupied by a pawn. Pawns act as blockades.

Additional Clarifications

No Peeking: Players cannot look at their Attack Pile cards until revealed in battle.

Running Out of Cards: If you run out of Attack Pile cards, you cannot initiate combat.

Optional War Strategies: You may choose not to use a war strategy, even if available.

Winning Conditions

2–3 Players: Place 15 territory cards.

4 Players: Place 10 territory cards.

Tiebreaker: The earliest player to achieve the goal wins.

Final Notes

May your empire’s banner rise above all others as you seize victory in Savaş Battle Royale! Prepare for battle, adapt your strategies, and outmaneuver your rivals to claim dominance!

action-page-savas.png

Components

Component Quantity Photo
Small Prototype Box 1 Small Prototype Box component icon
Small Square Deck 1 deck of 15 cards Small Square Deck component icon
Small Square Deck 1 deck of 50 cards Small Square Deck component icon
Small Square Deck 1 deck of 15 cards Small Square Deck component icon
Small Square Deck 1 deck of 15 cards Small Square Deck component icon
Small Square Deck 1 deck of 15 cards Small Square Deck component icon
D6, 16mm, Rounded, Black Pearl 1 D6, 16mm, Rounded, Black Pearl component icon
Halma, Blue 1 Halma, Blue component icon
Halma, Green 1 Halma, Green component icon
Halma, Purple 1 Halma, Purple component icon

Vitals

Average Rating 1 reviews
Publish Date February 10, 2025
Edition First
Department Games
Tags simple mechanics replayability homeschool History inspired Fun for all ages
More Info Savas Battle Royale web site

Why buy this?

  • Ever-Changing Battlefield – A fresh challenge every game!
  • Tactical Warfare – Shift strategies to turn the tide!
  • History Comes Alive – Learn as you conquer territories!

Downloads

designer logo

Notes

  • This game contains a premium upgrade called UV Coating that makes the printed components more durable.

Accolades

Related Game ThumbnailRelated Game Thumbnail

See It In Action

  • action shot 1
  • action shot 2
  • action shot 3
  • action shot 4

Ratings and Reviews

Posted 2 months ago
Own It Played It Fun Priced Well High Replay Value Well Written Rules Nice Artwork

"As the creator of this game, I may be a bit biased, but on behalf of my kids, this is a definite 5-star favorite! We've played it countless times, and every time they visit friends, they're always as...

Please Sign In to leave a review
Community Chat