Introduction Enter the world of Savaş Battle Royale, a strategic card game inspired by the historical struggles of empires who fought for the land that bridges Europe and Asia we now call Türkiye. Savaş is the Turkish name for war. Command the armies of the Greek, Roman, Mongol, or Ottoman empires, each detailed with authentic historical facts displayed on each territory card. Roll the dice, maneuver your forces, and outthink your opponents as you battle for supremacy on a 5x5 battlefield. Every turn is a step back in time, where cunning tactics decide who will rise and who will fall. Experience the thrill of conquest and discovery—are you ready to make history?
Game Overview
Players: 2–4
Ages: 12+
Game Duration: 20 - 30 minutes
Objective: Be the first to place the required number of territory cards on the board:
2–3 Players: 15 cards to win!
4 Players: 10 cards to win!
Components
48 Treasure Cards:
Air (Arrows): Aerial attacks
Sea (Helm): Warships
Land (Helmet): Infantry units
Leader (Crown): Legendary commanders
Disposable (Catapult): One-use siege weapons that defeat any unit, then are discarded
60 Territory Cards (15 per Empire): Greeks, Ottomans, Romans, Mongols
4 Pawns: One per player
1 Dice: Determines movement and war strategies
Game Board Setup
Shuffle all 48 treasure cards.
Place 24 face-up in a 5x5 grid, leaving the center space empty.
Set the remaining 24 treasure cards aside.
Player Setup
Select an empire (Greek, Ottoman, Roman, or Mongol) and take 15 territory cards.
4-player games: Each player only needs 10 in their territory card pile. The remaining cards won't be used.
Place all pawns in the center space.
The center space cannot be claimed or revisited after leaving.
Determine turn order: Each player rolls the dice once; the highest roller goes first, then play proceeds clockwise.
Gameplay Overview
Each turn follows this structure:
Roll the Dice: Determines movement and grants a war strategy bonus.
Move Your Pawn: Move up to the number rolled (orthogonal movement by default).
Use War Strategy (if applicable): Special actions based on the dice roll.
Claim Treasure Cards: If ending on a treasure space, add it into your Attack Pile.
Combat (if applicable): Battle if ending on an enemy territory card.
End Turn: Pass play to the next player.
War Strategies (Dice Bonuses)
When you roll you can also use the following bonuses:
Secretly view all adjacent treasure cards.
Pass through and end movement on enemy territory without combat.
Move diagonally and attack diagonally this turn.
Instead of moving, place a territory card on a space you control. Your turn ends immediately.
Instead of moving, steal the top treasure card from an opponent’s Attack Pile. Your turn ends immediately.
Take an extra turn after this one.
Combat and Attacking
If you end your turn on an opponent’s territory (without Stealth), combat must occur.
Both players flip the top card of their Attack Piles.
Air (Arrows) beats Land (Helmet)
Land (Helmet) beats Sea (Helm)
Sea (Helm) beats Air (Arrows)
Leaders (Crown) beat all standard units
Disposable (Catapult) defeats any unit but is discarded after use
If both cards are the same type, the empire matching their unit type wins the tie.
If both or neither match their represented empire, than, reveal the next card in each pile until a winner emerges.
Running out of cards mid-battle results in an automatic loss.
If attacker wins defender removes their territory card.
Attacker claims the space with their own territory card.
Attacker gains the defender’s treasure cards that were used in battle (except Disposable cards, which are discarded).
If defender wins the territory remains unchanged.
Attacker moves back to their previous space.
Defender keeps all the treasure cards used in battle.
Movement and Blockades
You cannot pass through or land on a space occupied by another player’s pawn.
You cannot attack a space occupied by a pawn. Pawns act as blockades.
Additional Clarifications
No Peeking: Players cannot look at their Attack Pile cards until revealed in battle.
Running Out of Cards: If you run out of Attack Pile cards, you cannot initiate combat.
Optional War Strategies: You may choose not to use a war strategy, even if available.
Winning Conditions
2–3 Players: Place 15 territory cards.
4 Players: Place 10 territory cards.
Tiebreaker: The earliest player to achieve the goal wins.
Final Notes
May your empire’s banner rise above all others as you seize victory in Savaş Battle Royale! Prepare for battle, adapt your strategies, and outmaneuver your rivals to claim dominance!
Component | Quantity | Photo |
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Small Prototype Box | 1 | ![]() |
Small Square Deck | 1 deck of 15 cards | ![]() |
Small Square Deck | 1 deck of 50 cards | ![]() |
Small Square Deck | 1 deck of 15 cards | ![]() |
Small Square Deck | 1 deck of 15 cards | ![]() |
Small Square Deck | 1 deck of 15 cards | ![]() |
D6, 16mm, Rounded, Black Pearl | 1 | ![]() |
Halma, Blue | 1 | ![]() |
Halma, Green | 1 | ![]() |
Halma, Purple | 1 | ![]() |
Average Rating | 1 reviews |
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Publish Date | February 10, 2025 |
Edition | First |
Department | Games |
Tags | simple mechanics replayability homeschool History inspired Fun for all ages |
More Info | Savas Battle Royale web site |
"As the creator of this game, I may be a bit biased, but on behalf of my kids, this is a definite 5-star favorite! We've played it countless times, and every time they visit friends, they're always as...