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Stabby Dice, Red/Green logo
Stabby Dice, Red/Green logo

Stabby Dice, Red/Green

A short strategy game with dice. It will force you to "Play With Your Mind" to win!

Requirements

<30
2
12+

Description

Here are the game rules in full:

The Board

The board consists of hexagonal tiles in a grid. The center region is a hexagon with a single purple hexagon in the center and six orange hexagons adjacent to it. For a two player game, the recommended board size is 7 map pieces (each of which has 13 hexes) arranged in a concentric pattern like the picture on the back of this booklet. For a three to six player game, the recommended board size is 19 map pieces similarly aranged in a concentric pattern.

Starting Player

The starting player is whoever most recently stabbed something. For multiple rounds, the choice of play order is granted to the first player to be eliminated in the previous round.

Units

Before the game starts, each player rolls seven dice to determine the unit types they will have available to them. The eighth die is not rolled, as it will be the initial Spirit Pool (see below).

Unit Placement

Starting with the first player, players take turns placing their units on the board until all units have been placed. Units may not be placed in the center region (defined above), nor adjacent to any units of their opponents, and must be within the board game boundaries.

Spirit Pool

Before each turn, a player must roll their Spirit Pool to determine what advantages they receive until their next turn. At the beginning of the game, all players start with one die in their Spirit Pool, but as units are eliminated they are added to their owner’s Spirit Pool.

For each die rolled, the following benefits apply (and stack): Bow: each unit does one additional damage Horse: each unit may move one additional hex Shield: all attacks against friendly units deal one less damage (minimum zero) until the beginning of this player’s next turn. Sword: no additional effect.

If multiple dice yield the same icon, the effects stack. Example: if two Bows are rolled, then each unit does an additional two damage.

Moving and Attacking

Starting with the first player, perform the following actions each turn:
  1. Roll your Spirit Pool
  2. Move one unit
  3. Attack with a second unit, move with a second unit, or attack with a Horse unit that moved this turn.
  4. Resolve amage and move pieces from the game board to the Spirit Pools as necessary.
The following rules apply during each turn:
  • Players may not move and attack with the same unit, unless that unit is a Horse. All movement for a Horse must occur before its attack.
  • A player may choose to “pass” instead of moving or attacking. If all players pass, then the next player MUST move and/or attack.
  • Units may move "through" friendly units as long as no two units occupy the same square at the end of movement.
  • Units may not move through unfriendly units.
  • All units may only attack adjacent enemy units, except the Bow. The Bow may attack units up to 3 hexes away.
  • Attacking with any unit deals one damage before bonus dice are applied (see above). During the Resolve Damage action, each damage dealt reduces a target unit's health by one.
  • Units are removed from the board when they reach zero or fewer health and added to the corresponding Spirit Pool.
  • Players may not make a move that results in a board state that is identical to any previous turns in the same game. In other words: you can’t just keep going back to the same board configuration each turn. No stalemates allowed.
  • Units cannot move outside of the boundaries of the game board.

Game Ending

  • A player is eliminated when they only have one remaining unit on the board.
  • The game ends when all but one player has been eliminated.

Make Your Own Rules

Change how many dice should be rolled or selected! Draw terrain features or obstacles on the board to spice things up! Invent new win conditions such as “capture the flag” or “defend the hill”.

Designed and produced by: Joseph “@astropuffin” Mente In collaboration with: Jan Horjus Special thanks to: Tasha Mente for putting up with playtesting and copy editing.

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Components

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Vitals

Average Rating 0 reviews
Publish Date January 26, 2021
Edition 1st
Department Games
Tags {{tag.properties.name}}

Why buy this?

  • Custom Dice
  • Unique Strategy
  • Combine with multiple sets for up to 6 players

Play With Your Mind

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Notes

  • This game contains a premium upgrade called UV Coating that makes the printed components more durable.
  • This game contains laser cut components. Laser cut items will have a slight amount of soot around the edges, which can easily be wiped off; and will have a campfire smell for about a week after you open them.

Accolades

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Ratings and Reviews

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Posted {{review.properties.date_created|timeago}}
Own It Played It Fun Priced Well High Replay Value Well Written Rules Nice Artwork

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