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Storybook Battles 03: Arabian Nights logo
Storybook Battles 03: Arabian Nights logo
The designer has designated this game as 'not for sale' at the present time.

Storybook Battles 03: Arabian Nights

Tactical turn-based card game that puts you in command of the characters from your favorite stories!

Requirements

<30
2-4
12+

Description


Use of AI-Generated Artwork

Great artwork is essential in creating an immersive experience for players, and we're committed to creating a game that meets our high standards. Recognizing the financial and logistical constraints of hiring human artists, we turned to AI-generated artwork to bring our vision to life. It's important to note that this game design began over 7 years ago, by humans, for humans - only the artwork was AI-generated. We want to be transparent about our use of AI and are happy to answer any questions you may have. We also recognize the value that human artists can bring, and in the future, we hope to collaborate with talented artists to take our game's artwork to the next level.


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Storybook Battles:

Welcome to a land of fantasy and mystery, where the fables of old have fought for the prestigious honor of being remembered in the storybooks. Narrator, you have been chosen to determine the fate of your characters - Do you have the skill to guide their plots to be remembered forever?

Storybook Battles is a tactical card game system for 2 or 4 players that puts you in command of characters from your favorite stories!

Grow with the game. Each "book" of Storybook Battles is a stand-alone game for two players with characters, plots, and settings from a single collection of stories. Learn the game in Basic mode, but add new card types to play Typical and Advanced modes for an added challenge!

For the Basic Mode, just Characters:

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For the Typical Mode, add Plot Twists:

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For the Advanced Mode, add a Setting:

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More sets, more fun. Players are free to play with whatever set of characters they want; they don't have to be from the same book - "Peter Pan Vs. The Queen of Hearts?", no problem! By combining sets, you also unlock Expert and Team modes of play. Expert mode includes deck-customization for a serious best of three match. Team mode is a 2 Vs. 2 match for four players to enjoy working cooperatively for a shared victory!

There's so much to explore - which book will you open today!?

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Welcome to Arabia!

The Thousand and One Nights, also know as Arabian Nights' Entertainments, is a collection of stories from unknown dates and authors taking place largely in the Middle East, including India, Iran, and Egypt. The books follow the story of the king, Shahryar, and his wife, Scheherazade, who tells him part of a story each night before dawn.

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Basic Game Setup:

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To Action!

Turns consist of spending Action Points (AP) to pay for actions to maneuver, followed by Battle, before passing to the next player. During your turn, you have 5 AP available to spend.

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BATTLE!

After you take your actions, all faceup opposed character cards battle simultaneously. Facedown and allied cards do not battle. For each card in play, compare their Shields on each side with the adjacent enemy Swords. If the number of opposed Swords are equal to or greater than the number of Shields, it is considered “Bested” on that side. If a card is Bested on two or more sides, the card is CAPTURED by their opponent.

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Example Battle:

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- The facedown card does not participate in this battle.

- Wendy is not bested by the Pirates.

- The Pirates are bested by Wendy and by Nana. Since they are bested on two sides, they will be captured.

- Nana is bested by the Pirates and by Captain Hook. Since she is bested on two sides, she will also be captured.

- Despite being bested by Nana, Captain Hook only has one faceup enemy adjacent to him, so he is not captured.

- After the comparisons are made, the Protagonist will capture the Pirates who’s worth 1 Plot Point and the Antagonist will capture Nana who’s worth 4 Plot Points!

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CAPTURE VICTORY!

When you CAPTURE a card, remove it from play, leave the space empty, and add it to your Plot Points pile on your side of the table. Any card that isn’t captured remains in play and unchanged. After battle, check to see if a player has won - The first player to capture 10 Plot Points wins! Otherwise, your turn is over and you pass the turn to the next player.


Quick Example Basic Game:

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  1. Antagonist takes the first turn. They DRAW, DRAW, and PLAY. Nothing is captured in battle.
  2. Protagonist takes the second turn. They FLIP, DRAW, and HIDE. Nothing is captured in battle.
  3. SPIN and PLAY. They capture Nana, worth 4 Plot Points!
  4. DRAW, DRAW, and HIDE. Nothing is captured in battle.
  5. SLIDE, DRAW, DRAW, and FLIP. They capture Wendy, worth 5 Plot Points!
  6. SLIDE, FLIP, and SLIDE. They capture Bill Jukes, worth 2 Plot Points!
  7. SLIDE and SLIDE. They capture a Lost Boy, worth 1 Plot Points! Since they captured a total of 10 Plot Points, the Antagonist wins!

Try before you buy:

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Add-Ons

At check-out, you can add any game from the Lore Chase Games library. You'll also find additional Storybook Battles books and Collector's Box available for an elegant storage solution for your collection. This is a great way to save on shipping costs!

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Like What You See?

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Components

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Vitals

Average Rating 0 reviews
Publish Date March 24, 2023
Edition First
Department Games
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More Info Storybook Battles 03: Arabian Nights web site

Why buy this?

  • Quick to learn, but tough decisions provide addictive play!
  • Direct quotes and special abilities bring stories to life!
  • Combine with additional game sets for Team and Expert modes!

Notes

  • This game contains a premium upgrade called UV Coating that makes the printed components more durable.
  • This game contains a premium upgrade where the printed components will be embossed with a linen texture.

Accolades

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Ratings and Reviews

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Own It Played It Fun Priced Well High Replay Value Well Written Rules Nice Artwork

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