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The Daily Struggle logo
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The designer has designated this game as 'not for sale' at the present time.

The Daily Struggle

◄The immune system and a virus battle for control of your body in this strategic area-control game!►

Requirements

<30
2
12+

Description

The Daily Struggle is a two-player area control game. Players strategically recruit cells to their side and extract the cells' energy to further expand their territory.

But there's a catch! If both sides use up the body's energy completely, the body dies and both sides will lose!

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With only three rules, red and blue markers, 24 cubes and some dice, The Daily Struggle is quick to learn, set up and play!

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The cells

Color. Initially, all cells are neutral - however, both the Virus and the Immune System will "claim" cells by coloring them in with their respective color. ds_celltypes.jpg

Icon. Each cell's icon indicates the maximum energy it will randomly generate when claimed, via the rolling of a specific die: ds_dice.jpg

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Cubes. Wooden cubes represent a claimed cell's energy. Expend energy to claim adjacent neutral cells, or transfer energy to distant cells. ds_cubes.jpg spacer_50.png Dots. The number of dots inside a neutral cell's wall is the cell's strength - you must expend this amount of energy from an adjacent cell in order to claim it. ds_cellstrength.jpg

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Game play

Turns are consecutive. On their turn, a player must either Claim an adjacent neutral cell or Transfer energy to another cell.

Claiming

Return to the bag the amount of energy cubes that are equal to the strength ("number of dots") of the adjacent neutral cell. Then roll the appropriate die to extract energy from the newly-claimed cell! ds_claiming.gif spacer_50.png

Transferring

You can transfer energy between your claimed cells, as longs a a contiguous path of your claimed cells is between them. ds_transferring.gif spacer_50.png

Ending

If all 24 energy cubes are ever on the board, then the body's energy has been depleted and both sides immediately lose!

Otherwise, the game ends when neither side are able to claim any more neutral cells. The side with the most claimed cells is the winner!

More games by Made by Roro

Attribution: Some imagery in this shop page was initially generated using AI, then edited

Components

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Vitals

Average Rating 0 reviews
Publish Date June 22, 2024
Edition First
Department Games
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More Info The Daily Struggle web site

Why buy this?

  • Both sides must carefully utilise the body's energy to win!
  • If too much energy is consumed, both sides lose!
  • Make strategic supply lines to feed energy to distant cells!

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Ratings and Reviews

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Own It Played It Fun Priced Well High Replay Value Well Written Rules Nice Artwork

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