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The Manhattan Project: The Power Up logo
The Manhattan Project: The Power Up logo

The Manhattan Project: The Power Up

In a post cold-war era turn nuclear stock piles into energy

Requirements

30-60
1-4
18+

Description

In a post-cold war era your job show that nuclear can be used for more than destruction but could be a viable energy source. Your task will be turn 5 warheads into 5 Megawatts of electricity before either your workers get radiation poisoning or an opposing player harnesses the power.

Components

Component Quantity Photo
Document 1 Document component icon
US Game Deck 1 deck of 3 cards US Game Deck component icon
US Game Deck 1 deck of 1 cards US Game Deck component icon
US Game Deck 1 deck of 1 cards US Game Deck component icon
US Game Deck 1 deck of 1 cards US Game Deck component icon
US Game Deck 1 deck of 1 cards US Game Deck component icon
US Game Deck 1 deck of 1 cards US Game Deck component icon
US Game Deck 1 deck of 1 cards US Game Deck component icon
Meeple, Wood, Blue 10 Meeple, Wood, Blue component icon
Meeple, Wood, Green 10 Meeple, Wood, Green component icon

Vitals

Average Rating 0 reviews
Publish Date June 04, 2017
Edition First
Department Games

Why buy this?

  • Dice Based game
  • Has Solo Play
  • Has Co-op play

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