This game was developed in 2002 to serve as an introduction to Instructional Design for new students. It serves two primary purposes:
1) To introduce students to the five "hats" that an Instructional Designer wears at any given time: Problem Solver, Artist, User, Counselor, and Performer.
2) To serve as an ice breaker, where new students get to know each other.
This is a simple but effective game for Instructional Design graduate programs.