Towards Tandemera is a co-operative customisable card game: You get to build your own deck of 30 cards, and then use your allies, spells and equipment to challenge one of the 5 perils you face on your way to Tandemera.
Enjoy the challenging boss fights solo, or embrace the chaos of co-op. Allies may attack, and cards may be played even during other player's turns, so you'll have to work together in tandem if you want to win!
If you play co-op, your turn is never really your own. Your allies may attack whenever they are ready, and special fast cards may be played even if it isn't your turn. No need to zone out and stop engaging with the game when you've done your thing, because you always have some options in hand to help your friends out during their turns.
Each of the 5 enemies in Towards Tandemera has their own unique deck and gimmick, and requires a different strategy to be beaten! You can fight against them in "normal mode" for a casual experience, but every enemy also has their own set of unique challenge rules that increase their difficulty. These rules can be used independently from each other; if the vanilla boss is too easy for your liking, use a few. If you want an insane challenge, use the entire list!
...with 103 unique illustrations. All three games of Towards Tandemera are stand-alone and compatible. Meaning you can use any card from any box to build your deck, and you can then use that deck to fight against any enemy from any box.
Cards have been divided by playstyle:
You only have to buy the cards you feel you need. (Or buy them all (you should definitely buy them all)).
Explore the world of Tandemera through the components of the game. The flavour texts on each card aren't just to enhance atmosphere; together they tell a story.
...the slime player cards, a fun synergy deck, as well as a lot of miscellaneous cards that open up more deck building strategies. On top of the two more challenging enemies in the game. If you're going to play the game solo, I recommend this one.
...which can be mixed and matched into decks of 30 however you want. The box contains instructions on how to make a pre-made deck, and how to adjust it if you want to play solo with it. The slime deck focusses on getting as many slimes on the battlefield as possible and overwhelming your enemies with them. The other cards can be used to expand your deck-building options, especially if you have any of the other boxes!
A difficult trek through the desert should've been made easier with the oracle from the oasis. A young woman with the ability to predict the future... but up until now she has only been predicting one disaster after the other! Surely she doesn't have something to do with it...?
The Oasis Oracle allows you to decide what cards the enemy is going to play, but that is an advantage you'll desperately need! A lot of this enemy's cards require careful prior planning. Can you make it out of the desert alive?
The knight commander of Sceleca has returned, and now it is time to repel the dragon laying siege on the city walls! The Siege on Sceleca is a tough battle that has you balance multiple fronts at the same time. Try to defend all 3 gates while staving off the fearsome Midnight Dragon. But keep some resources in reserve! The moment the dragon lands down you have to give it your all before he turns the city to cinders!
It's recommended you use standard 6-sided dice for this, which can be bought in the part shop or here. There's also a special box with custom printed tokens and dials. Alternatively, you could buy neither as these components are easily replaced with any spindown dice or damage tokens you might already own. You only need a single set of dice/tokens regardless of how many boxes you buy.
If you want to play with four people you need to buy any of the other 2 boxes: Journey's Beginning, or the Boutique Full of Utter Chaos. (Or this box twice, which, while possible, I don't recommend.)
Between special enemy rules, premade decks and weird edge cases, there were a lot of things that had to go in the rulebook. Fitting all of those things in a card-sized booklet wasn't really feasible. So either the game had to be shipped with an awkwardly big box unfit to store cards, at double the current price... or the rule book had to become digital. Hopefully you understand why this decision has been made! Going digital also allowed me to go all-out with diagrams and visual presentation a physical book wouldn't have the room for. The enemy book even contains a few short stories for those interested. You can download the pdf for free at the bottom of this page.
Component | Quantity | Photo |
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Poker Hook Box (108 cards) | 1 | ![]() |
Poker Deck | 1 deck of 40 cards | ![]() |
Poker Deck | 1 deck of 12 cards | ![]() |
Poker Deck | 1 deck of 15 cards | ![]() |
Poker Deck | 1 deck of 30 cards | ![]() |
Average Rating | 0 reviews |
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Publish Date | June 30, 2024 |
Edition | First |
Department | Games |
Tags | Deck Building Deck Construction cards Fantasy customizable Co-op Co-operation co-operative Solo Strategy small box Thematic |