Train Pain
Direct passengers to their seats and win the game.
Requirements
Description
Goal of the game: direct eight passengers to their seats in one passenger car.
Game rules:
- Each player rolls the die; the highest roller begins the game. This player also places the black pawn (conductor) on a black square.
- Each player plays with 16 pawns (people): red or blue.
- Place the people in the departure hall: 16 red pawns in the red hall and 16 blue pawns in the blue hall.
- Both players may use the black pawn (conductor).
- The playing field consists of two passenger cars with red, blue, black en green squares. The player may use both cars.
- The game is over when one of the players has 8 pawns on his own color in ONE car.
- After throwing the dice, the player must move a pawn: a pawn of his own color OR the black pawn. It is not allowed to skip a turn.
- You always have to follow the lines on the game board if you move a pawn.
- A player may only place a pawn on a green square, a black square or on a square of his own color. He may pass a square of the opponent.
- The black pawn (conductor) may use all squares.
- Up to 1 pawn per square. Exception: large green field in the middle of the board game.
- Players may not end their move on an occupied square.
- A player may not pass an opponent’s pawn. Only the conductor (black pawn) is allowed to do that.
- A player may not enter the departure hall of the opponent.
- If a move of the black pawn ends on a square that is already occupied, then the pawn of the player (red or blue) must return to the departure hall.
- A pawn in the departure hall always starts his moves on the green square in the departure hall. That square counts as one.
- The large green field in the middle of the game board counts as one square.
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Vitals