Players create a maze of wind with beautiful cards, while trying to capture as much as they can in their windmills. A mentally dizzying delight.
Play cards that either create, redirect, or use wind. As cards are played, a communal "board" is created. There is a hierarchy to the cards, allowing certain cards to cover cards already played. Some wind blows past the windmills, so make sure to follow the stream of wind until it ends. The player who captures the most wind in his windmills is the winner.