Sanity Test for Legends of Idunia

72/100
Final Score
Straightforward rules with the only detractors being minor typos and wording inconsistencies.
Completed December 26, 2015 by CrassPip

Rules 61/80

Structure 9/9

Well-organized and clearly laid out.

Requirements 0/3

The rules should list play time, number of players, and age range. These can simply be icons at the top of the rules.

Introduction 2/3

A good brief story. Why is it in single quotes? Italics or a slightly different font might better set it apart from the rest of the text. Also, there is a typo: "though the courts of the sultan where [were] of astounding beauty..."

Overview 1/3

The second paragraph serves as a bit of an overview. Still, we don't know whether players are working together or competitively or how they win.

Component List 4/5

Basic list of items with quantities. How do we distinguish the Day Monsters from the Night Monsters? Most of the items have a period at the end but not all.

Component Pictures 2/3

Pictures would help but are not strictly necessary.

Setup 10/10

"Make a separate monster card pile for Night and Day:" It's not clear how we do this. Are there distinct day monsters and night monsters, or are they divided randomly? How many in each pile? Typo: "Lastly, players shuffle the Treasure cards and the Monster cards cards"

Setup Pictures 5/7

It's a little odd that the setup picture doesn't have the tokens and markers placed. It is just the blank board. It's easy enough to find the appropriate spots to put the tokens, though, so it's not a major issue.

Game Play 10/15

In the example, steps 2 and 3 from the turn outline (moving the player pawn and moving the time counter) are reversed. It doesn't matter, but they should be consistent.... Movement: Can players stop short of their full dice roll?... Skills: "Major skills can be upgraded" how?... Fighting Multiple Enemies: "They still have to roll only once for attack priority, as two heroes are stated as targets after both die roll possibilities." I'm not sure what this sentence means. Is just saying both monsters attack the same hero?.. Effects: Is there any difference between Paralyze and Stun, or are they just thematic?... Gold and Treasure Cards: Quest Items is underlined but never defined further.

Game Play Pictures 5/7

Not needed, but pictures of some cards would make reading the related sections easier and give full points for the game play section.

End Point 5/6

Good.

Overall Comprehension 3/4

Seems straightforward.

Clarity 3/3

The usage "D6 die" is a bit odd and redundant. Either 6-sided die or just d6 would be better. "Timeboard" is also written "Time Board." Choose one and stick with it.. Another inconsistency is that sometimes you use "he or she" and sometimes just "he." Again, either is ok, but it would be better to stay consistent.... Typos: "Skills can have verious [various] effects..." In the Equipment and Skills Guide, "wapon" instead of "weapon"... In some places you use the word "may." Don't use this unless the action really is optional. For example, "Players may place 2 chips on the Enemy Life Board..." If they must place the 2 chips, just say "Players place 2 chips" or "Players must place 2 chips" or "Players should place 2 chips..."

Presentation 2/2

Good. Usually I counsel against fancy fonts for body text, but this one is fairly legible.

Shop Presentation 11/20

Ad 1/3

The text is just the name of the game. It should have a brief statement of the type of game and some marketing hype to entice viewers.

Backdrop 1/1

Fine.

Logo 1/1

Good.

Action Shots 4/5

A good variety. The pictures seem a little dark.

Description 4/5

Good.

Video 0/5

None.


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