Sanity Test for SURVIVE

82/100
Final Score
Players will have far less difficulty getting through the rules than past the hordes of zombies.
Completed November 14, 2014 by Peter Dast

Rules 70/80

Structure 9/9

Requirements 3/3

On box, should be in rules too.

Introduction 2/3

Overview 2/3

Component List 5/5

Should list the number included in the box, not the number used in a game, so just '6', not "2-6". The dagger seen by the city map is confusing.

Component Pictures 2/3

Setup 8/10

Should add ...'token for each player' after "select a colored Survivor". Should explicitly state 'place a marker on the 50 space', not just rely on the picture.

Setup Pictures 5/7

Game Play 15/15

Weapon reloads should be detailed in the Weapons section, not in the FAQs.

Game Play Pictures 5/7

Presence of the diagram is good, but it is difficult to read.

End Point 5/6

Must one roll the exact amount to get on the Helipad?

Overall Comprehension 4/4

No problems, unless some of the cards introduce confusion.

Clarity 3/3

Presentation 2/2

Shop Presentation 12/20

Ad 2/3

Seems truncated. And how is this "RPG-style"? Both the ad and backdrop would benefit from use of some of the zombie graphics seen muted in the rules background.

Backdrop 0/1

Falls short of the high quality of the logo, does not represent the theme well.

Logo 1/1

Action Shots 4/5

A picture of the game in play, as in the backdrop, would be good, and some readable shots of the cards.

Description 5/5

Video 0/5

No video!


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