This API allows you to create printed meeples.
Accessible via /api/customprintedmeeple
.
Each printed meeple object is accessed via /api/customprintedmeeple
and has the following properties.
Complete details in CustomPrintedMeepleProperties.
The unique id for this printed meeple object. It will never change.
The style of printed meeple object you want.
customprintedmeeple
A date when the printed meeple object was created.
A date when the printed meeple object was last updated.
The name the printed meeple object is known by.
A Game id. The unique id of a game that this printed meeple object belongs to.
An integer between 1 and 99.
Defaults to 1
.
Allows for multiple copies of a printed meeple object to be included in the game.
The color of the dice itself before printing.
Defaults to white
.
A File id.
Optional.
Sets the side1 image of the printed meeple object.
The ID is from a File.
If a side1_id is specified,
then an extra property called side1
will be added which will briefly describe the image.
A boolean indicating whether the side1 image has been verified by the user to be correct.
A File id.
Optional.
Sets the side2 image of the printed meeple object.
The ID is from a File.
If a side2_id is specified,
then an extra property called side2
will be added which will briefly describe the image.
A boolean indicating whether the side2 image has been verified by the user to be correct.
The methods used to fetch and manipulate printed meeple objects.
POST /api/customprintedmeeple
Required. The unique session id provided by a Session method.
Required.
Required.
Optional.
Optional.
Optional.
Returns:
{ "id" : "xxx", "name" : "Guard", ... }
PUT /api/customprintedmeeple/xxx
See Create for details.
DELETE /api/customprintedmeeple/xxx
Required. The unique session id provided by a Session method.
Returns:
{ "success" : 1 }
GET /api/customprintedmeeple/xxx
Optional. The unique session id provided by a Session method.
Optional. See "Related Objects" in Intro and Related Objects above for details.
Returns:
{ "id" : "xxx", "name" : "Guard", ... }