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Aqua Ignis Terra logo
Aqua Ignis Terra logo

Aqua Ignis Terra

An Elemental Game that's One part Strategy, One part Chance, One part Intuition, and All parts Fun.

Requirements

<30
2-6
12+

Description

Premise-
When the Mages of Skor take a break from the Madness of the Arena, they will often sit down to a game of “Aqua Ignis Terra” as a way to relax and also to remind themselves of their magical land and the elemental rules that govern it. Each card has a unique piece of history and lore on it.

"Aqua Ignis Terra" is a fun and very fast paced game where players Choose their element and battle for victory.
It’s a game that is equal parts strategy, chance, and intuition; guessing what your opponents will do before they do it.

Gameplay-
Unpack box contents, shuffle well, and deal all cards out, one card at a time to each player until all out.
There are no turns, everyone goes at the same time. The players take a moment to choose what card they want to play and then together say “Aqua, Ignis, Tarra, Skor!” On the shout of “Skor” all players place their card in front of them, face up.
Fire beats Earth, Earth beats Water, Water beats Fire. Omnielement beats everything but earns no points for the victor, and Nihlelement loses the hand for its player, but take away cards from the winner at the end of the round. If there are at least one of each prime element cards, it is a draw for all players.
If there are more than one winning Element cards in play (2 or more Water cards with any number of Fire cards, for example), the players with the winning cards are in a draw. If more than one Omnielement card is played it is a draw between only the players who placed them.
In the event of a draw, all players involved must play another hand as normal, with their current hand still in play. If there is another draw they will continue to do so until someone wins. Whoever wins takes all cards in play.
Whichever player wins the hand, takes the cards into their Victory Pile. This continues until no cards are remaining, then the round is over. Whoever has the most Prime Element cards at the end of the round wins, games are played best 3 out of 5 rounds.

Components

Component Quantity Photo
Poker Deck 1 deck of 48 cards Poker Deck component icon
Poker Deck 1 deck of 1 cards Poker Deck component icon
Poker Tuck Box (54 cards) 1 Poker Tuck Box (54 cards) component icon

Vitals

Average Rating 0 reviews
Publish Date January 30, 2017
Edition First
Department Games
Tags Fantasy Magic Medieval Strangers / Ice Breaker Trick-taking

Why buy this?

  • Fun Trick-Taking game, with a Twist!
  • Each Element card contains interesting Lore about Skor
  • Great for parties, lunch-breaks, or breaking the ice

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Downloads

KSB Game Works

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See It In Action

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