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RETROROLL logo
RETROROLL logo
Not enough Mint Tin in stock.

RETROROLL

"A RETRO GAMING THEMED ROLL-IT! MOVE-IT! SCORE-IT! DICE GAME!!!"

Requirements

30-60
2-7
12+

Description

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RETROROLL IS A ROLL-IT! MOVE-IT! SCORE-IT! DICE GAME! PLAYERS WORK THEIR WAY AROUND EACH CARD BY ROLLING A DICE TOTAL OR SINGLE DICE MATCHING THE NUMBER SQUARE LISTED IN ORDER TO MOVE ONTO THE NEXT NUMBER! ONCE YOU'VE REACHED THE LAST NUMBER LISTED ON YOUR CARD ADD THE POINT VALUE LISTED ON THE CARD TO YOUR GAME POINTS TOTAL!

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THE GOAL OF RETROROLL IS TO BE THE FIRST PLAYER TO SUCCESSFULLY ACCUMULATE 20 OR MORE TOTAL GAME POINTS TO WIN THE GAME!

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1. SHUFFLE & PLACE THE CARDS FACE DOWN IN THE CENTER OF THE TABLE THIS WILL BE THE DRAW PILE.

2. EACH PLAYER WILL DRAW ONE CARD FROM THE DRAW PILE AND PLACE IT FACE-UP IN FRONT OF THEM TO START THE GAME! ONCE YOU DRAW A CARD FROM THE DRAW PILE YOU MUST KEEP THAT CARD UNTIL YOU COMPLETE IT!

3. EACH PLAYER WILL PICK A MATCHING SET OF THREE COLORED CUBES! THE COLORS INCLUDE: BLUE, CLEAR, GREEN, ORANGE, PURPLE, RED & YELLOW!

4. EACH PLAYER WILL PLACE ONE OF THEIR COLORED CUBES ON THE "GOLDEN COIN" ICON ON THEIR CARD THIS IS THE STARTING AND ENDING POINT FOR EVERY CARD! THE OTHER TWO CUBES WILL BE PLACED NEXT TO YOUR CARD AND BE USED LATER IN THE GAME!

5. EACH PLAYER WILL TAKE TURNS ROLLING THE DICE! THE PLAYER WHO ROLLS THE HIGHEST NUMBER GOES FIRST AND PLAY WILL ROTATE TO THE LEFT!

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1. A PLAYER WILL START THEIR TURN BY ROLLING BOTH DICE! YOU WILL ONLY GET TO ROLL THE DICE ONCE PER TURN UNLESS YOU LAND ON THE "KEY" ACTION ICON!

2. IF YOU ROLL A DICE TOTAL OR A SINGLE DICE MATCHES THE NUMBER LISTED IN THE SQUARE BELOW THE "GOLDEN COIN" ICON YOU WILL THEN MOVE YOUR COLORED CUBE ON TOP OF THAT NUMBER AND WILL WORK THAT WAY AROUND YOUR CARD UNTIL YOU MAKE IT ALL THE WAY BACK AROUND TO THE “GOLDEN COIN” ICON!

3. AFTER YOU ARE ABLE TO ROLL A DICE TOTAL OR A SINGLE DICE THAT MATCHES THE NUMBER LISTED AT THE BOTTOM OF THE "GOLDEN COIN" ICON YOUR TURN IS OVER!

4. ON EACH OF YOUR TURNS YOU MUST ROLL A DICE TOTAL OR A SINGLE DICE MATCHING THE NEXT NUMBER LISTED INSIDE OF THE NEXT SQUARE ATTACHED TO THE PREVIOUS SQUARE! WORKING YOUR WAY ALL AROUND YOUR CARD UNTIL YOU MAKE IT BACK AROUND TO THE "GOLDEN COIN" ICON!

5. AFTER YOU HAVE SUCCESSFULLY MADE IT COMPLETELY AROUND YOUR CURRENT CARD AND BACK TO THE "GOLDEN COIN" ICON, YOU WILL THEN ADD THE GAME POINT TOTAL FOR THAT CARD LISTED IN THE MIDDLE OF YOUR CURRENT CARD TO YOUR POINTS TOTAL! PLACE YOUR CURRENT CARD IN A PILE NEXT TO YOU AND THEN DRAW A NEW CARD FROM THE DRAW PILE!

6. THE FIRST PLAYER TO SUCCESSFULLY ACCUMULATE 20 OR MORE GAME POINTS WINS THE GAME!

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THE "SWORD" ICON ALLOWS YOU TO FORCE ANY ONE PLAYER TO MOVE THEIR COLORED CUBE BACK ONE SPACE ON THEIR CARD FORCING THEM TO RE-ROLL THAT NUMBER AGAIN ON THEIR NEXT TURN! IMMEDIATELY AFTER COMPLETING A NUMBERED SQUARE PRIOR TO THE "SWORD" ICON YOU WILL MOVE YOUR COLORED CUBE ONTO THE "SWORD" ICON SQUARE AND USE ITS ACTION! YOU MAY NOT USE THIS ACTION ON ANY PLAYER WHOSE COLORED CUBE IS CURRENTLY ON A "SWORD" OR "KEY" ICON! IF THERE ARE NO PLAYERS TO MOVE BACK ONE SPACE THEN YOU LOSE THE ICONS ACTION AND YOUR TURN IS OVER!

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THE "KEY" ICON UNLOCKS A FREE ROLL DURING THE SAME TURN! IMMEDIATELY AFTER COMPLETING A NUMBERED SQUARE PRIOR TO THE "KEY" ICON YOU WILL MOVE YOUR COLORED CUBE ONTO THE "KEY" ICON SQUARE AND IMMEDIATELY ROLL THE DICE AGAIN IN THE SAME TURN IN AN ATTEMPT TO ROLL A DICE TOTALING OR SINGLE DICE MATCHING THE NEXT NUMBERED SQUARE! IF SUCCESSFUL YOU WILL MOVE YOUR COLORED CUBE ONTO THAT SQUARE AND YOUR TURN IS OVER! IF YOU ARE UNSUCCESSFUL IN ROLLING THE NEXT NUMBERED SQUARE YOUR TURN IS OVER!

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HAVING TROUBLE ROLLING ONE OF THE NUMBERED SQUARES? YOU MAY USE ONE OF YOUR "HEART" ICONS LISTED IN THE MIDDLE OF YOUR CARD TO SKIP A NUMBERED SQUARE WITHOUT HAVING TO ROLL IT! YOUR "HEART" ICON MUST BE PLAYED AT THE START OF YOUR TURN! YOU WILL NOT ROLL THE DICE ON THAT TURN UNLESS YOU ARE MOVING TO A SQUARE ADJACENT TO A "KEY" ICON! AFTER USING THE "HEART" ICON YOUR TURN IS OVER! YOU MAY ONLY USE ONE "HEART" ICON PER TURN AFTER WHICH YOU MUST COVER IT WITH ONE OF YOUR TWO COLORED CUBES! AFTER YOU HAVE USED AND COVERED BOTH OF YOUR "HEART" ICONS YOU MAY NOT USE THIS ACTION AGAIN ON YOUR CURRENT CARD! ONCE YOU HAVE FINISHED YOUR CURRENT CARD YOU WILL IMMEDIATELY REGAIN THE USE OF THE TWO "HEART" ICONS TO USE ON YOUR NEW CARD!

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Q: WHEN A PLAYER LANDS ON THE "SWORD" ICON AND MOVES A PLAYER BACK ONE SQUARE AND THAT SQUARE IS A "KEY" OR "SWORD" ICON, DOES THE PLAYER THAT IS MOVING BACK ONE SPACE GET TO USE THAT ACTION?

A: NO, WHEN THE PLAYER THAT'S GETTING MOVED BACK ONE SPACE LANDS ON THE "SWORD" OR "KEY" ICON THAT PLAYER DOES NOT GET TO USE THAT ACTION! THOSE ACTIONS ARE ONLY USED WHEN YOU YOURSELF LAND ON THEM ON YOUR TURN!

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TAG US IN YOUR GAME PHOTOS!

CREATED BY BROOKS VAN AKEN OF YAHWEH GAMES, LLC

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Components

Component Quantity Photo
Mint Tin 1 Mint Tin component icon
Mint Tin Accordion (6 panels) Set 1 set of 1 mint tin accordion (6 panels)s Mint Tin Accordion (6 panels) Set component icon
Mint Tin Deck 1 deck of 3 cards Mint Tin Deck component icon
Mint Tin Deck 1 deck of 3 cards Mint Tin Deck component icon
Mint Tin Deck 1 deck of 3 cards Mint Tin Deck component icon
Mint Tin Deck 1 deck of 3 cards Mint Tin Deck component icon
Mint Tin Deck 1 deck of 3 cards Mint Tin Deck component icon
Mint Tin Deck 1 deck of 3 cards Mint Tin Deck component icon
D6, 12mm, Transparent Red 2 D6, 12mm, Transparent Red component icon
Ice Cube, 8mm, Transparent Red 3 Ice Cube, 8mm, Transparent Red component icon

Vitals

Average Rating 0 reviews
Publish Date November 02, 2020
Edition First
Department Games
Tags Family Dice Rolling Farkle
More Info RETROROLL web site

Why buy this?

  • EASY TO LEARN!
  • FAST PACE DICE GAME!
  • FUN FOR ALL AGES!

Related Games

Downloads

Notes

  • This game contains a premium upgrade called UV Coating that makes the printed components more durable.
  • This game contains a premium upgrade where the printed components will be embossed with a linen texture.

See It In Action

  • action shot 1
  • action shot 2
  • action shot 3
  • action shot 4
  • action shot 5
  • action shot 6

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